Tenkomori: The Homecoming Club Conquers Another World C.109.2

Play Speak

Filsach Territory, Keril Village.

Since there’s no inn in Selene Territory, for those who travel between Filsach and Selen, this is both the first and last supply stop.

Perhaps because of that, the village is surrounded by impressive wooden walls and is quite spacious.

It boasts facilities and size that unquestionably qualify as a town.

We halt in front of the barracks attached to the gate.

“We really owe you one.”

“No need for thanks. We’ll get our reward from the client.”

The man leading this patrol—Brent—is one of the ten leaders and holds some authority.

Thanks to him, we breeze through the gate.

“It’s true you saved us, even if it was a request. If you need anything, let me know.”

“Well then, can I ask a favor? I need you to recommend an available inn.”

As I say this, I survey the village.

“It seems quite a few people are being held up. Finding an inn might be tough.”

“I’ll look around. Wait for me at the barracks.”

“No, I have business at the Adventurers Guild. If you find an inn, please contact them. It’d be a big help.”

“Got it. The guild is down the main street. Let’s meet there. Just be careful, they’re quite rowdy. Watch your back.”

Agreeing, I part ways with Brent and his crew.

As I walk down the main street, I take in the village with fresh eyes.

Walking alone in lands other than Selen is a first for me.

As expected of a hub of trade, stalls, and shops line up neatly.

While the stalls offer a variety of goods, the shops seem to specialize in travel gear.

And equally abundant are the taverns.

Peeking into side streets, I also catch sight of what appear to be brothels.

On the eastern side of Selen lies Irsana Village, a rather ordinary village.

Probably influenced by the environment and policies within Selen’s territory.

The eastern side is mostly grasslands, while the western side is forested, with the Ranello Mountains.

There’s little reason to stay in Irsana Village, and in Keril Village, preparations for crossing the mountains must be made. And much of the imported food comes from the Marquisate of Filsach.

Keril Village would inevitably develop.

Turning my attention to the noisy commotion, I see a brawl erupting in the tavern.

The guard quickly intervenes and quells it.

It’s certainly rowdy here.

Brent and his crew must have had it rough if it’s been like this all along.

Upon hearing of the recovery efforts, it’s understandable they momentarily forgot about Sopric.

While I may not agree, I can understand why adventurers are getting frustrated.

If they’re not rookies, they can cross mountains and forests and simply move away from Selen.

But they don’t because they have someone to protect.

Merchants carry goods, so crossing the forest is impossible.

Frustration leads to brawls and hunting in the surrounding area for distraction.

As a result, it wouldn’t be surprising if they ended up tangling with creatures like the squirrel beast.

Regarding Sopric, there was still a question.

If he holds such strong animosity towards those who killed his comrades, then Keril Village is also dangerous.

During the journey, I asked Brent about it, and he prefaced his answer with, “According to the guild…”

Sopric is consumed by intense revenge but won’t attack unless he specifically seeks them out.

He only enters their operational territory and limits his attacks to cases where he’s seen.

Moreover, this aggressive behavior seems to calm down after a certain period.

It’s quite a peculiar sense of vengeance.

Maybe monsters have simpler personalities than humans.

Continuing through the grim village, the Adventurers Guild comes into view.

But as I approach, I furrow my brows.

There’s shouting even here.

Opening the door, I see multiple adventurers facing off, with one pair on the verge of a physical confrontation.

They’re not fighting yet, but it seems imminent.

The others either seem amused or are minding their own business.

The only one, the receptionist, who’s also frowning like me, doesn’t seem inclined to intervene beyond a verbal dispute.

Do they cause trouble even within the guild?

Despite being hot-headed, our folks at home or Selen’s adventurers were well-behaved.

Or maybe this is just how it is in the countryside.

Oh, right, we’re in the countryside too. No wonder their behavior is bad.

Proportional to the village’s size, the guild’s entrance hall is spacious.

I navigate around the glaring adventurers and head toward the counter along the wall.

Just as I pass a group of four by the wall, one of them staggers toward me.

Ugh. These types really exist, huh?

I sidestep them swiftly, eager to reach the counter.

“I have something to ask—”

“You there, newbie!”

Turning around, a warrior-looking man who had staggered glares at me with anger.

Impressive. I dodged him neatly, yet he was still finding fault.

“You’re new here, right? No greeting for your seniors!?”

“I don’t know who you are, but hello.”

I nod politely and turn back to the counter.

But as I begin to speak again, the receptionist’s expression changes.

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