Tenkomori: The Homecoming Club Conquers Another World C.111.1

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The back gate closes behind me.

A refreshing spring breeze blows through my body, and clouds drift like mist in the sky.

The soft sunlight envelops the grassland on this peaceful spring day.

Not a day for someone to die.

I activate [High-Speed Movement] and [Moving Up], and as I dash along the highway, I use [Presence Detection] to scan all directions.

And then, it happens. I sense something off.

No presence at all.

Not a single person, monster, or animal.

Had the pack of Sophric moved, causing all living creatures to flee?

During the restoration work, the only monster sighted was the Gausas Bull on the final day.

Perhaps it, too, avoided the Sophric and ventured into the mountains.

I focus my attention back on [Presence Detection].

In any case, the lack of noise is helpful.

Not long after I start running along the highway, I detect a presence.

However, I instinctively furrow my brow.

This is bad.

Up ahead on the highway, a massive presence writhes like slime.

Is it a mass of Sophric?

Small presences are gathering and merging into one.

I thought there were at most fifty in the pack, but it easily surpasses three digits.

No wonder all other creatures fled.

As I concentrate while running, I detect several human-like presences in the center.

If they were dead, I wouldn’t be able to sense them.

At least a few are alive—but that depends on the poison.

How effective will my potion be?

To shorten the winding highway, I dive into the forest.

I weave through and emerge, only to have my vision covered by countless squirrels.

These are Sophric—.

In the surrounding trees, bushes, and undergrowth, squirrels are writhing.

They look normal but have slightly larger front teeth.

They bare these teeth, showing a menacing expression, unlike any squirrel towards the humans.

In the small clearing of the forest, apart from the guards, there were several adventurers and merchants.

They form a circle, but only the guards are holding the perimeter.

“Help us!”

An adventurer notices me and shouts.

It’s clear they’re in a desperate situation, but asking a child for help is absurd.

I quickly scan with [Appraisal].

Their health is below that of a goblin.

I cast [Fireball], blowing away a part of the swarm.

Over ten Sophric are engulfed in flames, and countless angry glares and hostile intents pierce me.

The swarm changes shape, seeing me as a new enemy.

Brent is alive but poisoned.

Besides him, one guard and two adventurers are there—but Brent is in the worst shape.

He’s using his sword as a cane, barely conscious.

At their feet lie several empty bottles.

They must have been holding on with their potions.

Another [Fireball] scatters the swarm, making the remaining ones target me.

They now see me as the greatest threat.

The adventurers rejoice, knowing the perimeter is broken and I wield mid-tier magic.

Amidst this, only Brent forces out a warning.

“Be careful… they leap!”

Leap—?

With that, Brent loses consciousness.

But there’s no time to worry about others.

A swarm of Sophric leaps at me.

As I prepare to strike with my oxhide sword, I am stunned.

They’re airborne!?

Small shadows bounce through the air in all directions.

The swarm spreads like a net, even covering the sky.

This is—impossible.

With [High-Speed Movement] and [Moving Up], my agility is 52.

Far beyond any human speed.

Yet, it’s unavoidable.

I instinctively deploy [Force Field] around myself.

In an instant, a magic field entangles the Sophric.

The effectiveness of [Force Field] depends on the difference in power between the caster and target.

Even with the same magic, the effect differs between me and the Sophric.

Feeling minimal resistance, I draw my oxhide stiletto.

It’s been a while since I’ve used dual swords.

I slash, stab, and knock down the slowed Sophric with my azure cloak.

Against these poison-bearers, even contact or their splattered blood is dangerous.

For a moment, I glimpse the stunned guards but have no time to hide my abnormal speed.

I continue to slash without pause.

As the small corpses pile up, the swarm’s attacks cease.

I want to say it’s over—but more than half remain.

Moreover, their rage intensifies as they prepare for a second wave.

I take a deep breath and scan with [Appraisal] again.

Name: —

Species: Sophric (Frenzy)

Level: 6

Health: 17/17

Mana: 15/15

Strength: 6

Intelligence: 7

Dexterity: 16

Endurance: 6

Agility: 14 (Mobility: 19)

Charisma: 13

-Skills-

Strong Poison, Mobility Boost 4, Leaping Rabbit 7, Poison Resistance 5

-Magic-

None

-Title-

Frenzied Avenger

Individually, their combat power is below that of a goblin, but they possess rare skills and titles.

The leaping in the air is due to [Leaping Rabbit]. A skill I’ve never heard of.

The poison is strong, but not skill-enhanced. It seems to be a natural trait.

What’s more noteworthy is the Frenzy status.

These creatures aren’t loyal to each other.

They’re just influenced by the title.

Knowing this, it all makes sense.

They attack indiscriminately without searching, yet fight to the death once they find a target.

Their behavior lacks consistency.

In fact, many were killed instantly by my first [Fireball].

A typical monster would flee or strategize after such an attack.

Sophric can do neither.

Their title controls them, leaving no choice but to charge.

I recall seeing a similar goat before—but it was different.

It had no title and was just a natural trait.

Regardless, this battle is already over.

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